I'm a dad first.

Two sons. A wife. A household of four that moves fast and doesn't slow down for anyone. That's not a disclaimer, it's the most honest thing I can tell you about how I work and why I design the way I do.

Parenthood didn't teach me UX methodology. It taught me something harder: how to listen without perfect information, how to anticipate what someone needs before they can clearly say it, and how to create calm when things feel uncertain.

That's the lens I bring to every product I touch.

The name carries weight.

My great-great-grandfather was Pío Pico, the last Mexican Governor of Alta California before statehood. He governed a territory in transition, made consequential decisions with incomplete information, and fought to protect what he'd built as the world changed around him. I didn't grow up with that story front and center. But the older I get, the more I see it in the work I'm drawn to.

High-stakes environments. Complex systems. Products where the decisions actually matter and people feel it when something goes wrong.

The work.

I'm a Staff Product Designer specializing in systems thinking, organizational design influence, and end-to-end product design across fintech, iGaming, healthcare, and regulated enterprise — industries where complexity is the baseline and mistakes carry real consequences. I define the problems worth solving, build the foundations teams ship from, and make the work legible to product, engineering, and leadership, not just other designers.

Currently pursuing Staff, Lead, Principal, and Director-level Product Design roles. If you're building something complex in a high-stakes environment and need design operating at an organizational level, not just an execution level, I'd love to talk.

Outside the work.

Outside the work I train seriously. Showing up consistently, putting in the reps, improving incrementally, it's the same mindset I bring to design and leadership.

I'm raising my sons to speak Spanish, to know where the name Pico comes from, and to understand that legacy isn't given, it's built, decision by decision.

Design the system before you design the screen.
The component is never the problem. The missing foundation always is. I start with structure — tokens, taxonomy, ownership — because everything downstream depends on getting that right.
Complexity is the baseline. Clarity is the craft.
I've spent 10+ years in fintech, iGaming, healthcare, and regulated enterprise. High-stakes environments don't forgive vague. The work is translating what's broken into something people can actually trust.
The before state is the design problem.
Most teams jump to solutions before they've defined what's actually broken. I spend more time in the ambiguity than most designers are comfortable with — because a well-defined problem is already halfway solved.
Compliance and good UX aren't opposites.
Regulatory constraints aren't a reason to build something bad. They're a design brief with higher stakes. I've learned to design for both at once — and that's where the real craft lives.

My Experience

Licenses & Certifications

AI Fluency Framework & Foundations
Anthropic | Issued Mar. 2026 | Credential ID: q5dzohr74r6n

Transition into UX for Healthcare
Maven | Issued Feb. 2026 | Credential ID: rcfEgPsL

Fundamentals of UI/UX Design
Microsoft | Issued Dec. 2025 | Credential ID: GLSY8L7N4GEC

An Introduction to Accessibility and Inclusive Design
University of Illinois Urbana-Champaign | Issued Dec. 2025 | Credential ID: 2RBS33R0G5WJ

Recognition

G2E Silver Award
Global Gaming Expo | 2019 Facial Recognition Security Product | Konami Gaming